|
DX11 BUILD REFLECTION MATRIX
Builds a reflection transform matrix, intended to reflect vectors through the given plane.
Return Dword = DX11 BUILD REFLECTION MATRIX(planeVector4, [resultMatrix])
planeVector4 Dword A vector4 that holds the edge points of the plane to reflect through.
[Optional] resultMatrix Dword The matrix to write the created transform matrix to. Can be omitted, in which case a temporary matrix holding the generated transform matrix will be returned.
The resultMatrix, if one was provided, or a newly created temporary matrix holding the resulting matrix otherwise.
MATH Functions Menu
DX11 Function Categories
|